Sony recently announced PlayStation VR has sold-through more than 3 million PSVR headsets and 21.9 million PS VR “games and experiences.”
Alex Kunawicz, VP of Strategy says:
3 million is pretty impressive number. PlayStation 4s are selling at about 20 million over 12 months, the VR element has been out for almost 2 years, October 2016 is when it launched which shows that there’s a sizeable amount of gamers that are interested in this.They’ve sold almost 22 million VR games experience is she talking about around 7 or 8 for each individual user which is pretty high amount and shows people are willing to spend money and time and are interested in this kind of this technology, which leads to other things. People start playing games this way they’ll want to consume content this way. Obviously PlayStation One type of headset it’s a very specific kind of way to access 360 content is also very good that’s driving his experiences people getting used to wearing headsets lots of different apps are being developed for people can access all the types of content on their self I think it’s really promising it’s not the whole picture it’s not gonna change the world overnight but it’s definitely step in the right direction as far as people who can sense when it comes to 360 console and VR.
Laduma CEO, Ben Smith said:
‘I think it’s a really encouraging staging post for VR. Clearly everyone knows it’s still a long way to go. There are a lot of other headsets out there selling well, obviously the new Oculus Go, it really feels like a step in the right direction. When you look at the wider smartphone market near 2.5 billion at the moment and that’s another way you can reach people with immersive technology. Whether that be 360 video or augmented reality and I think that while that headset market develops and while the hardware itself becomes more advanced and shrinks in size, there were lots of other ways to engage with audiences and all around the world in a different ways are using smartphones and VR domes as we had really successfully. I think we’ll be seeing more and more growth in the VR headset market in the years to come I think as we see that hardware shrink down into something more akin to a pair of sunglasses that’s when will we see that public tipping point come.