Table of Contents
- Can you use VR to educate young children?
- Is VR useful in secondary school education?
- How can augmented reality help education?
- Examples of how VR and AR can be used in schools
Fostering a love for learning while young can help a child to have a positive relationship with education throughout their entire academic life. These days, with so many shiny distractions, it can be hard to catch their attention for any period of time, never-mind find enough time to instill those educational values we all desperately want our children to have.
What if we told you that VR and AR are the perfect tools to aid you in the battle?
Can you use VR to educate young children?
There are so many fantastic apps geared towards pre-school children, each with an educational twist. One example is this VR game we talked about previously here that allows children to explore the deep sea alongside an expert oceanographer. Companies like ClassVR have also developed programmes that use enriching VR experiences to help improve speaking skills through fantastical stories told in VR.
Is VR useful in secondary school education?
Later on in a child’s educational journey, VR can continue to be a valuable learning tool, with so many museums and galleries creating virtual exhibitions and tours. Meaning, that no matter where a child is, a tool as inexpensive as a Google Cardboard can allow them to visit some of the greatest institutions in the world, a feat unheard of for previous generations.
VR is a wonderful tool that can be used as a highly-effective aid in an educational setting, giving a child an experience they would never have been able to have otherwise, but it should of course not be used as the only teaching aid. Always make sure you think through any educational tool before using it with a child and research how it can be used within a wide ranging educational framework.
How can augmented reality help education?
Augmented Reality (AR), like all immersive technology, can be an invaluable tool within the classroom. From a purely technological standpoint, an AR app can present concepts that are hard to understand as 3D models right in front of your eyes. The Institute of Leiria in Portugal utilizes AR to explain complex mathematics to its undergraduate students, with a very high satisfaction rate from students.
AR doesn’t just help with understanding though, it can also help with engagement generally. The ‘gamification’ of learning is a tried and tested method for helping younger students retain information. However, there’s only so many times you can really get excited about a low-res flash animation and a multiple choice quiz.
Gamifying education with the help of AR creates truly endless possibilities. For example, a scavenger hunt app with markers around an educational setting for students to find. These markers can contain anything from an interactive quiz the student needs to answer correctly to move on, to a revision flash card, a mini game or even a 3D model. If you have the imagination, AR can make it happen!
With AR being touted as the educational tool of the future, can you afford not to invest?
If you would like more information about our fantastic AR apps and how we can help build an engaging AR app for your educational institute, why not talk to us either on our live chat function? Alternatively, you can go to our contact form to request a callback!
Examples of how VR and AR can be used in schools
1. Virtual Excursions
Costs and logistics can often be seen as massive barriers when it comes to providing enriching life experiences like trips abroad for schools. However, describing the beauty of a historic town to children who may never get to experience it can be difficult at best and heartbreaking at worse.
With the introduction of apps like Google Expeditions that is no longer an issue. This space is developing fast and with an inexpensive VR cardboard, a child in a classroom can be transported anywhere in the world and sometimes even through time!
2. Special Education
Immersive Tech has always played a role within the special education sector with products similar to our media wall being used in sensory rooms all over the world. However, VR has proven to have an even greater impact for this Australian school that specialises in special needs. The teacher of the k-12 class remarked how incorporating VR into the syllabus ‘provokes and promotes a very imaginative response [from students], and ultimately that’s what I want to see.”
3. Gamifying Education
As we mentioned above, gamifying education is not a new concept. It has been a tried and tested method for educators all over the world for many years. However, with consumer gaming becoming the biggest entertainment sector in the world, children are accustomed to a better gaming experience.
This means that the flash game of yesteryear just doesn’t command a child’s attention anymore. VR and AR, however, are the future of gaming. At the same time, they can also be relatively affordable teaching aids, giving you the advantage of being ahead of the curve and meeting a budget.