The latest edition of ARCore could change the way our children access AR and use the technology to learn alongside fellow students across the world. This is primarily due to the latest release being compatible with the Acer Chromebook 10 – now a key learning aid for thousands of pupils.
Tommy Pickersgill, Lead Developer at Laduma, explains:
How is Augmented Reality being introduced into the classroom?
What’s interesting about the latest edition of ARCore is the inclusion of the Acer Chromebook Tab 10, which is interesting because it’s primarily in the classroom and it’s also the first Chromebook to be given AR support by Google.
How can students use Augmented Reality in the classroom?
Bringing AR into the classroom on devices like the Acer Tab 10 and on as many devices as possible that support it, means that we’re able to do some cool stuff like bring Da Vinci’s flying machine into the classroom at scale, so teachers and students can explore it. We could also bring extinct dinosaurs back to life. Further developments with ARCore include things like Cloud Anchors, which allow a more shared and collaborated experience between more devices.
How could Augmented Reality change classrooms in the longer term?
I think short term we’re seeing more objects being brought into the classroom, but within the next five years we’ll start to see wider scale AR experiences, where we’ll be sharing them across the world. Someone could be over in the United States and there could be another classroom in the UK, but they’ll all be enjoying the same AR experience together.